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Pixie Division (Ages 7- 8)

Rules

  1. The playing field shall consist of a maximum of 6 infielders with ALL remaining players in the outfield grass.
  1. The first inning of the game will start with player-pitch.  The pitcher will be allowed to pitch to the opposing team until the defensive team gets 3 outs or until the pitcher walks a total of 4 batters (does not have to be in a row).  If the pitcher walks 4 batters before all 3 outs are obtained, the coach of the batting team will come in and finish the inning.  The 2nd inning and all subsequent innings will be coach-pitch.
  1.  For player pitch a hit batter is considered a walk for the pitcher and that batter will be allowed to go to first base.
  1. During coach pitch, the batter does not get to advance to first if they are hit by the pitch.
  1. Pitching distance shall be 35 feet from the back of home plate.  BOTH COACHES AND PLAYERS MUST PITCH FROM THE 35 FOOT PITCHING RUBBER- NO EXCEPTIONS.
  1. During the player-pitch portion of the game a batter is out after 3 strikes or is walked after 4 balls, whichever is first. 
  1. During the coach-pitch portion of the game the batter will receive up to 7 pitches.  She will be out after 3 strikes or the conclusion of 7 pitches.  If the 7th or latter pitch is fouled, the batter will receive another pitch.   
  1. During coach-pitch, the pitcher’s helper must have one foot inside the pitching circle (the line itself is considered in the circle) when the pitch is delivered to the batter.  Pitcher’s helper must start at or behind the pitching rubber.
  1. If it is deemed by the umpire that the coach inadvertently interfered with a play, a dead ball will be called and all runners will be sent back to their starting positions.  If it is deemed by the umpire that the coach intentionally interfered with a play a dead ball will be called and the lead runner (or batter if there are not runners) will be called out.   
  1. Play is stopped when the player-pitcher/pitcher’s helper has possession of the ball while in the pitchers circle or when the lead runner is stopped by any player with possession of the ball. Once play is stopped, if the base runners have made it past the halfway mark they are awarded the next base. Otherwise they must return to the previous base. Halfway marks should be chalked on the diamonds to help the umpire make decisions regarding advancement of base runners. Coaches should not attempt to take advantage of the halfway marks by continually running their players during a play. The Umpire has full discretion on when the play has stopped.
  1. Offensive coaches are allowed at 1st and 3rd base.  You may have two defensive coaches in the outfield.  All must be adults. 
  1. No infield fly rule
  1. No walks during coach pitch.
  1. No stealing of any base.
  1. No bunting is allowed
  1. Base runners can advance ONE base on an overthrow with ONE overthrow per at bat.  The ball is live so base runners can advance or return to base at their own risk.  Throws from the outfield don’t apply.  Throws from the infield to a base or throws from the infield back to the pitcher do.
  1. Mercy rule:  After 4 innings of play and one team is leading by 10 runs, the umpire shall call the game if the home team has been allowed to bat.

 

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